Patch notes – Zombie Vikings 1.04

PS4 release: October 19, 2015 (EU and NA)

  • Addressed various checkpoint/progression issues
  • Sync and stability improvements for online play
  • Solved a bug where players would respawn without their heads
  • General bug fixes
  • Stability fixes

Detailed list

  • Solved an issue where players could get stuck in stitch altars when being picked up.
  • Frustration fix for thrown enemy behaviour so they don’t collide with enemies for a short period after thrown.
  • Addressed many issues with drop in and drop out feature.
  • Fixed an issue where you could roll away from the quest giver and then would lose the ability to jump or grab.
  • Solved many issues where the camera would fly away uncontrollably and finally forces the player to quit the level.
  • Fixed so your body play’s it’s “search for your head” animation when you’re dead on the client.
  • Proper online sync when winning in versus so it shows the same winner on all screens.
  • Fixed so enemies always play their dodge animation during online sessions.
  • Addressed various invite friends issues.
  • Removed the screen where we force the player to play as a specific character when you first entered that characters world.
  • Fixed so various visual buffs such as green slime to be removed when restarting from a checkpoint.
  • Solved a rare disconnect error when using the in-game shop.
  • Fixed issue where breakable barrels couldn’t get destroyed after respawning at a checkpoint as client.
  • Subtitles are no longer hidden behind health bars, both on server and client.
  • Fixed an issue where cutscenes would sometimes trigger again after respawning at a checkpoint.
  • Fixed a glitch where you could get a trophy by reverting to a checkpoint while carrying a specific character.
  • Fixed so it doesn’t look like “Frostbjorn” (DLC character) gets hit by his own projectiles on client.
  • Improved spawning of coins when you destroy a big chest, which reduce the frame rate drop.
  • Addressed some frustration where the first level would start if any of the players hasn’t completed the first level (including drop in guests).
  • Solved a bug where an enemy that appeared in a cutscene wouldn’t be removed after the following fight, which made the camera get stuck.
  • Improved online sync for objectives in side quest that required players to hit it.
  • Addressed bugs where gnomes would fall through the ground and prevent the player from completing the level.
  • Solved a bug where if you dropped out during a specific level, the end cutscene wouldn’t play. Which resulted in making it impossible to complete the level.
  • Fixed so all players play their float animation when they’re inside the stitch altar before merging.
  • Addressed issues where some breakable walls wouldn’t sync correctly for clients.
  • Addressed over 15 different checkpoint/progression issues that prevented the players from completing their current level!
  • Fixed an ugly bug where players would respawn without their head on their body during a hard bossfight, making it impossible to complete.
  • Balanced difficulty level for the last bosses.
  • Fixed so snowballs wouldn’t spin in mid-air during side quests on client.